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Douglass Residential College

Douglass Students Experience the New York City Art Scene

A curator demonstrates interactive features of MOMI's Auriea Harvey exhibition. Here, visitors are invited to explore one of Harvey's video games using a game console.

Students from the Innovators-in-Residence Program, part of the Douglass Honors College Collaboration, traveled to New York City to tour a variety of the latest exhibitions at leading museums in New York’s art scene.

Each year, the Innovator-in-Residence Program hosts a scholar or artist to connect with students in the Douglass-Honors College Coalition. Students travel to meet with the Innovator-in-Residence for a week-long experiential learning opportunity centered around global issues through the lens of STEAM (science, technology, engineering, arts, and math). This year's Innovator-in-Residence is Gal Nissim. Learn more about Nissim here.

Nissim took the students on a private tour of NYC's Materials for the Arts (MFTA) led by MFTA Artist-in-Residence Kate Rusek. MFTA is a center that connects educators and artists with materials for reuse in creative projects. They learned about the creative potential and vital important of reuse as method for combatting waste in art and design.

At the 2024 Whitney Biennial students toured this year’s exhibition, Even Better Than the Real Thing, during the special member preview days ahead of the official opening day. Even Better Than the Real Thing investigates themes that include the agency and autonomy of trans individuals as well as the impact of artificial technology on perceptions of reality.

The group also visited the Ford Foundation for Social Justice where they viewed a range of artwork that contends with the topic of gender-based violence around the world.

At the Museum of the Moving image, they enjoyed a special curator-led tour of the Auriea Harvey exhibition, titled My Veins Are the Wires, My Body is Your Keyboard. Through her digital art, Harvey challenges the boundaries of fine art and digital technology. Throughout the exhibit, students engaged with interactive works including video games and augmented reality sculptures.